Initiative

Games for Learning

Fun games for 21st century skills

What is wrong?

Coding skills are a critical component of basic literacy. Demand for high-skilled STEM workers is projected to grow at a rate over 76% higher than non-STEM jobs nationwide.* Yet many kids are bored at school and do not enjoy the typical coding games.

What’s at stake?

The next generation needs digital and coding skills to meet the demand for STEM careers. Coding education is not making its way into the mainstream curriculum quickly enough and most kids don’t like coding. What they do love is games. Developing fun educational video games that seamlessly integrate coding into game play, will keep kids engaged and cultivate their curiosity.

Our solution

We believe kids can have fun and learn at the same time. Creating immersive games that teach real coding concepts will help our communities prepare more youth for STEAM careers of the future and equip teachers and parents with reliable tools to keep their students engaged and motivated.

Many families do not think of a STEM career as the right path for their children, and the majority of parents aren’t equipped with the digital skills they can pass on to their children. Despite various efforts, women and minorities continue to be under-represented in STEM.

Playing coding games is also a way to overcome the stigma associated with subjects like math and programming, attracting more girls, minorities and historically underprivileged populations to careers in technology. At Endless Network, we not only create epic coding games that kids love, we also partner with organizations that advocate for digital literacy, work to equip kids with tech skills, and promote careers in the new economy.

Actively learning 21 st century digital skills from a young age will equip youth with both critical-thinking and STEM/coding skills they will need to succeed in the digital economy.

2.4 million STEM jobs in the U.S. are going unfilled.
66% of tweens aged 8 to 12 play video games for an average of 2 hours per day.
56% of teens ages 13 to 17 play video games for an average of 2.5 hours per day.
+9 million school children face difficulty completing assignments online.
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“Basic literacy in coding is one of the most fundamental forms of literacy today, and we want to make this available to underserved communities in inner cities and rural America”

Matt Dalio

Our projects

Terminal Two

The same excitement students crave in their favorite video games will empower to become a coding wiz.

The Endless Mission

Play through an ever-expanding collection of video game genres as an unfolding adventure pulls back the curtain on a larger world than you can imagine.

Hack

Hack is a learning playground and platform that lets kids age 10+ explore basic coding concepts and bridge the gap from the virtual to the real with STEAM projects


Our partnerships


Learn more

‘The Endless Mission’ Wants to Teach You How to Program Video Games

Jun 14, 2018

15 Award-Winning Family Tech Products Parents Editors Swear By

Jan 10, 2020

Opportunities For Women In Games

Sep 30, 2019

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The whole world, empowered through technology.

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